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{\flomajor\f31508\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\flomajor\f31509\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\flomajor\f31511\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}
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{\flominor\f31549\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}{\flominor\f31551\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\flominor\f31552\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}
{\flominor\f31553\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}{\flominor\f31554\fbidi \froman\fcharset178\fprq2 Times New Roman (Arabic);}{\flominor\f31555\fbidi \froman\fcharset186\fprq2 Times New Roman Baltic;}
{\flominor\f31556\fbidi \froman\fcharset163\fprq2 Times New Roman (Vietnamese);}{\fdbminor\f31558\fbidi \froman\fcharset238\fprq2 Times New Roman CE;}{\fdbminor\f31559\fbidi \froman\fcharset204\fprq2 Times New Roman Cyr;}
{\fdbminor\f31561\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fdbminor\f31562\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\fdbminor\f31563\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
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{\fhiminor\f31573\fbidi \fswiss\fcharset177\fprq2 Calibri (Hebrew);}{\fhiminor\f31574\fbidi \fswiss\fcharset178\fprq2 Calibri (Arabic);}{\fhiminor\f31575\fbidi \fswiss\fcharset186\fprq2 Calibri Baltic;}
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{\fbiminor\f31581\fbidi \froman\fcharset161\fprq2 Times New Roman Greek;}{\fbiminor\f31582\fbidi \froman\fcharset162\fprq2 Times New Roman Tur;}{\fbiminor\f31583\fbidi \froman\fcharset177\fprq2 Times New Roman (Hebrew);}
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\pard\plain \ltrpar\qc \li0\ri0\sa160\sl259\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10636007 \rtlch\fcs1 \af31507\afs22\alang1025 \ltrch\fcs0 \f31506\fs22\lang1033\langfe1033\cgrid\langnp1033\langfenp1033 {
\rtlch\fcs1 \ab\af31507\afs40 \ltrch\fcs0 \b\fs40\ul\insrsid8016934\charrsid4540068 Infinity Faction Rundown}{\rtlch\fcs1 \ab\af31507\afs40 \ltrch\fcs0 \b\fs40\ul\insrsid5918199\charrsid4540068 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid10636007 
\par }\pard \ltrpar\qj \li0\ri0\sa160\sl259\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10636007 {\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 \b\fs28\insrsid16063374\charrsid1063211 <}{\rtlch\fcs1 \ab\af31507\afs28 
\ltrch\fcs0 \b\fs28\insrsid10636007\charrsid1063211 The Stats}{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 \b\fs28\insrsid16063374\charrsid1063211 >}{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 \b\fs28\insrsid10636007\charrsid1063211 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid10636007\charrsid8978456 MOV|CC|BS|PH|WIP|ARM|BTS|W|AVA
\par MOV:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid10636007  Movement, how far a model can move in game. Represented by two numbers. The first number is how fast it moves for one action, and when combined with another move action the model moves t
he second number. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid10636007\charrsid8978456 CC:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid10636007  Close Combat, how skilled a fighter is in close quarters. In Infinity, you can use your pistol in CC (which uses your CC stat)
 if it is better than your weapon for close combat. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid10636007\charrsid8978456 BS:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid10636007  Ballistic Skill, how accurate a shooter is which can be based off sheer marksmanship alone or computer assisted firing.
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid10636007\charrsid8978456 PH:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid10636007  Physique, how agile/dexterous a model can be. Is used for many movement}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374 -}{
\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid10636007 based skill checks }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374 such as climbing and jumping }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid10636007 and is the Damage determining factor in CC. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16063374\charrsid8978456 WIP:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374  Willpower, the model\rquote s ability to resist effects, discover hidden objects, perform technical skills such as Engineer
/Doctor Rolls. Hackers depend on this skill for using programs.
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374\charrsid8978456 ARM:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374  Armor, the capability to protect a model from damage. Seen as a bit of an over-costed stat due to the lethality of 
ranged weapons in this game. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16063374\charrsid8978456 BTS:}{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid8978456  }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374 Bio-Technical Shielding, protection from info
-war attacks and all other sorts of biological/chemical/rad agents. Useful for resisting hacker programs if vulnerable to them. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16063374\charrsid8978456 W:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374  Wounds, how much a model can handle before succumbing to their injuries. Some models can ignore going unconscious and fi
ght to the death!
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16063374\charrsid8978456 AVA: }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374 Availability, how accessible certain units are within your given faction. Some units require a lot of resources to be abl
e to bring to bear on the battlefield, while your basic trooper can be brought in plentiful numbers.
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16063374\charrsid16063374 <Important Abbreviations>}{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16063374 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16063374\charrsid8978456 Lieutenant:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374  Lt\rquote s are the catchall term for the leader of your force 
when playing Infinity. Not saying every Lt. must hold this rank}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456  for fluff purposes}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374 , but having a Lt. is mandatory to play the game properly. In g
ame, they generate a special order that only the Lt. can use. Doing so reveals the officer in question and can paint a bullseye on their back. Certain profiles in each faction can be a Lt. Losing your Lt. is a big deal and is covered later. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16063374\charrsid8978456 SWC:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374  Special Weapons Cost, what allows you the player, to bring the big guns. It\rquote s a separate cost when listbuilding use
d for purchasing bigger guns in addition to certain loadouts}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16464249  in addition to Hacking Devices. The rule of thumb when calculating SWC is that there is 1 for every 50pts in your force, and for example,
 300pts would allot 6 SWC. 200pts would be 4 SWC, etc. }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16063374 
\par }{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 \b\fs28\insrsid1063211\charrsid1063211 <}{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 \b\fs28\insrsid16464249\charrsid1063211 Unit Shorthand}{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 
\b\fs28\insrsid1063211\charrsid1063211 >}{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 \b\fs28\insrsid16464249\charrsid1063211 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16464249\charrsid8978456 LI:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16464249  Light Infantry, the cheap and cheerful units that tend to form the core of an average force. Sometimes written off as chee
rleaders for merely just providing orders to bigger more powerful units, their presence within the game is important. Light Infantry can span from the lowliest rifle toting Ariadnan, to a state-of-the-art cybernetic organism manufac
tured by ALEPH. Every faction handles LI similarly generally speaking.
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16464249\charrsid8978456 MI:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16464249  Medium Infantry, better armed and armored, these infantries tend to carry more gear and protection. The off
set to this being a slower movement stat and increased cost, both in points and SWC. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16464249\charrsid8978456 HI:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16464249  Heavy Infantry, powered armor exoskeletons propel }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid1063211 the infantry}{
\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16464249  and allow for more powerful armaments and gear. Unlike MI, most HI don\rquote t suffer from the same drop in Movement due to their gear because of the power armor. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid16464249\charrsid8978456 TAG:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16464249  Tactical Armored Gear, the final word when it comes to bat
tlefield engagements. Giant suits of armor with the best technology their respective faction can offer. Computer aided targeting systems allow these walking tanks to spearhead operations. In-game, they require a lot of support pract
ically requiring the list tailored to them in order to get the most out of these behemoths. }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970 They can be very vulnerable to Hacking and other infowar tactics. }{\rtlch\fcs1 \af31507 \ltrch\fcs0 
\insrsid16464249 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid12594970\charrsid1063211 REMS:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970  Remotes, AI controlled companions that assist in the operations that a faction might undertake. Capable of car
rying heavy weapon systems, extra munitions, or even infowar/reconnaissance packages. These automatons can be the workhorse of any force. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid12594970\charrsid1063211 SK:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970  Skirmishers, infantry that excel at getting behind enemy lines or scouting out terri
tory. The premier button pushers of Infinity. Most of these units start outside the deployment zone. Having less armor than even Light Infantry, this can be offset through the use of Camouflage and other cunning tactics and technology. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid12594970\charrsid1063211 WB:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970  Warbands, kind of a catchall term for cheap, undisciplined troops who have a}{\rtlch\fcs1 \af31507 \ltrch\fcs0 
\insrsid1063211  particular}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970  }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid1063211 set}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970  of skills. M
ost are very close range oriented and tend to be hard to control. Their impetuous nature can allow them to move farther and faster than other units due to these extra orders. 
\par }{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 \b\fs28\insrsid1063211\charrsid1063211 <}{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 \b\fs28\insrsid12594970\charrsid1063211 Orders}{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 
\b\fs28\insrsid1063211\charrsid1063211 >
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970\charrsid12594970 The lifeblood of the force.}{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid12594970  }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970 Perh
aps the most precious resource in the entire game. Combat Groups are formed by a maximum of 10 models. Orders allow units to perform actions/skills in the game. }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970\charrsid12594970 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid12594970\charrsid1063211 Regular:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970  Grants an order to the order pool.
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid12594970\charrsid1063211 Irregular:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970  Can only use their order for themselves.
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid12594970\charrsid1063211 Impetuous/Extreme Impetuous:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970  Granting an extra order in addition to the order (whether Regular or Irregular) they
 normally provide to the order pool. Their recklessness basically means they can\rquote t benefit from Partial Cover.
\par }\pard \ltrpar\qj \li0\ri0\sa160\sl259\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid12594970 {\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid12594970\charrsid1063211 Frenzy:}{\rtlch\fcs1 \af31507 \ltrch\fcs0 
\insrsid12594970  After killing an enemy, the turn after they become Impetuous.
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid5722582 
\par }{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 \b\fs28\insrsid5722582\charrsid1063211 <Human Sphere Factions>
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid5722582\charrsid3562825 ++PanOceania++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid5722582 The faction that shoots first and ask questions later. Formed after a failed colonization attempt in Space by USA and a few other nations. India, Western Europe, and Indon
esia form the greatest Hyperpower. Has +1 BS and -1 WIP on their troops. Known for the best technology in the Sphere, TAGs, TO:Camo, and even their Heavy Infantry are well known. Sectorials of PanO are Military Orders, Neoterran Capitaline Army, Sho
ck Army of Acontecimento, and Varunia Immediate Reaction Division. Svlarheima is next on the list for getting a Sectorial, eventually.
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid5722582\charrsid3562825 ++Yu Jing++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid5722582 The old close quarters faction, all their troops possess a higher than average CC stat. Possessing the best Heavy Infantry technology of the Sphere, the quote/unquote bad guys of the Sphere and Eternal Ri
val of PanO. YJ has the most diverse HI in the Sphere, ranging from transformer Cats to stealthed power armor operatives. Yu Jing leads the way! Sectorials of Yu Jing are Imperial Service and the Invincible Army. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid3562825\charrsid3562825 ++Nomads++}{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid5722582\charrsid3562825 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3562825 The misfits of the Human Sphere, possessing average stats all around. They travel the stars in three world ships that have their own culture, command, and abilities. Anything goes }{\rtlch\fcs1 \af31507 
\ltrch\fcs0 \insrsid13377129 when it comes to}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3562825  these self-titled freedom fighters. The best Hacking equipment and REMs can be found here in the entire Sphere. Able to scrounge, barter, purchase }{
\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid13377129 any }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3562825 outdated equipment and repurpose it for their own ends, these \'93ne\rquote er do wells hate ALEPH with a passion that is borderline ob
session. Sectorials for the Nomads are the CJC (Corregidor Jurisdictional Command), BJC (Bakunin Jurisdictional Command), and TJC (Tunguska Jurisdictional Command).
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid3562825\charrsid3562825 ++Haqqislam++}{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid3562825 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3562825 Biotechnology, medicine, and Silk are all the property of the New Islam. The best Doctors and biotech in the Sphere, Haqqislam troopers benefit from their strong devotion by possessing +1 WIP. 
Access to a lot of Viral weaponry and some of the best Light Infantry in the game. Haqq }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8919094 upgrades practically all of their Paramedics to Doctors, granting an even better chance to heal the s
oldiers of Allah. Lots of dirty tricks can be found here. Sectorials for Haqqislam are the Hassassin Bahram, Qapu Khalqi, and Ramah Task Force.}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3562825 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid8919094\charrsid8919094 ++Ariadna++ 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8919094 What does a failed colonization effort, a wormhole collapsing, and being cutoff from your own time have in common? The Ariadnans of course. Humans from Earth from all different corners (Scotts, Frenc
hies, Cossacks, and Americans) are flung through a wormhole 175 years into the future. Dawn, their new home and planet they have made refuge on isn\rquote t without it\rquote s surprises. Tesseum, a super space metal (unobtainium) and the indigenous 
locals (the Antipodes) have made the Ariadnans a hearty people. Possessing on average better PH values due to their time spent in the wilderness of Dawn, these survivors are thriving. Sectorials for the Caledonian Highlander Army (Scotts), Tartary Army Co
rps (Cossacks), MRRF (Frenchies), and the USAriadna Ranger Force.
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid8919094\charrsid13377129 ++ALEPH++ 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8919094 HAL, Mother, the Big Brother of the Human Sphere. An AI that controls the day in and day out, while owning its own private army. Possessing cutting edge technology that can ascend people into a digita
l form, superior cybernetic organisms known as LHosts, access to the best weapons manufacturers gives you a }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid13377129 faction that is armed to the teeth. A lot of their units have a lot of skills and equip
ment which can inflate their cost. Very reliable and somewhat forgiving due to their above average durability. ALEPH is watching you! Sectorials of ALEPH are O.S.S. (Tactical and Hindi influenced subsection) and the A.S.S. (Greeks, Assault Subsection). }{
\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8919094 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid13377129\charrsid3101188 ++NA2 the Non-Aligned++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid13377129 Mercenaries used to be a dream, being able to take the lowest of the low ranging from the resourceful Bounty Hunters, the despicable Druze, and even honorable Kaplan Security Teams
. Now, they possess any person with a gun in their hand, the will to live, and capability to make money. The JSA (Japanase Secessionist Army) has moved here after the Uprising event, but we don\rquote t talk about that. Ever
y Mercenary that you could think of lies within these factions. Mercenary companies tend pop up and fizzle out just like the ebb and flow of the tide. Some make it to greatness and earn a pretty penny for themselves in the process. Most of the ne
wer mercenary companies are a combination of two factions within the Sphere as the main focus with some other faction\rquote s units sprinkled in for flavor. Sectorials/Merc Companies for NA2 are the JSA, Spiral Corps, DBS (Druze Bayram Security), Ikar
 Co., StarCo, }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3101188 Foreign Company, and the Dashat Company.}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid13377129 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid3101188\charrsid3101188 ++O-12++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3101188 A relatively new kid on the block in terms of getting representation within the game, O-12 has been in the Infinity lore for a long time. They work behind the scenes to 
shift the Human Spheres interest and preventing all out war among the factions. Multiple Bureaus operate within O-12 ranging from hunting rogue AIs to policing the various havens within the Sphere. Lots of emphasis on crime-fighting, 
while possessing a higher number of Adhesive weapons. They may seem built to be less than lethal, but don\rquote t let them fool you. You become a problem, and they will nip you in the bud. Does not follow the Concillium Convention either even though
 they fight to uphold those laws. Above average tech with an abundance of gear and skills. This faction possesses no sectorials currently.
\par }{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 \b\fs28\insrsid3101188\charrsid1063211 <Foreign Invaders>
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid3101188 ++Combined Army++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3101188 Not! Covenant from Halo, these alien races serve a greater purpose. After their first AI achieved enlightenment}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4788387  and ironically transcended}{\rtlch\fcs1 
\af31507 \ltrch\fcs0 \insrsid3101188 , they decided to make another but hamstrung it so it wouldn\rquote t leave them like the first did. Above average tech level and stats with a great number of abilities/skills. Similar to ALEPH}{\rtlch\fcs1 \af31507 
\ltrch\fcs0 \insrsid4788387 ,}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3101188  their units tend to not be as cheap because of this technology. Voodoo Tech being the final word in infowarfare. Able to possess troops with but a mere glare or bur
ning them with plasma based weaponry, this motley crew of aliens }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4788387 consists of the }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3101188 Morats}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4788387  (}{
\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3101188 the space Onis [Murder Apes]}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4788387 )}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3101188 , }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4788387 the }{\rtlch\fcs1 
\af31507 \ltrch\fcs0 \insrsid3101188 Shasvastii}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4788387  (Predators based solely on survival), the Ur Rationalists (ranging from the Aspects to the vat-grown, bioengineered robotic soldiers), the Sygmaa (\'93
enlightened\'94 Tohaa), and the Umbra (edgelord space vampires).}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid3101188\charrsid3101188 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid3101188 ++Tohaa++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4788387 Victims in a dog eat dog world. Space Elf Aliens, affectionately called \'93Artichokes\'94 who also hate fire are the masters of bioengineering. Able to \'93exalt\'94 races they deem worthy of sentience. 
The truth being that they are losing a war with the Combined Army and have such strong instincts of self-preservation that has caused them to adopt a somewhat scorched earth policy. Also, they have created living suits that protect their owner from harm
, dubbed Symbiont Armor. Further, they have created little creatures who perform similar duties of protection whether by attacking the enemy or sacrificing their own life. Viral weaponry, 
Nanite clouds, and Pheremones that have been weaponized are just some of the highlights of the Tohaa. Their true strength lies in the living armors. Oh, and they love the number three, so much that they even base their combat style off of it. Th
ere are no sectorials for the Tohaa. 
\par }{\rtlch\fcs1 \ab\af31507\afs28 \ltrch\fcs0 \b\fs28\insrsid4788387\charrsid1063211 <Sectorials>
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\ul\insrsid4788387\charrsid10881388 =PanOceania=
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid4788387\charrsid14365886 ++Military Orders++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4788387 Vatican in space, now with more Crusades. Able to rival Yu Jing in terms of how many units }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14365886 i}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4788387 
n power armor they can bring to the field. The Deus Vult faction, the }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14365886 Knightly Orders that are hellbent on preserving Christianity. Since they rely heavily on these armored knights, 
they tend to be smaller in number unless built a specific way. Don\rquote t expect to bring 10 Knights to a gunfight and win every game. }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4788387 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid14365886\charrsid14365886 ++NeoTerra++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14365886 Clandestine units of PanO that represent a huge security taskforce. }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4540068 Lots}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14365886  of high-tech units found 
here with an even higher AVA. Has a few good builds. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid14365886\charrsid14365886 ++SAA++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14365886 Jungle skirmishers with average stats. Resourceful, and more reliant on their skills due to the lack of normal PanO tech availability. No longer supported modelwise by CB. 
Received a list update before being phased out}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid13190403 .
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid14365886\charrsid14365886 ++VIRD++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14365886 Varuna, the water world that everyone loves to hate on. Navy SEALs of PanOceania. They pack a whallop while possessing a limited roster as you would expect from a sectorial. Their fireteam compos
itions are downright naughty with a heavy reliance on the feared Kamau trooper with MSR.}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid10881388 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \ul\insrsid14365886\charrsid10881388  }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\ul\insrsid14365886\charrsid10881388 =Yu Jing=
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid14365886\charrsid1736461 ++Imperial Service++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14365886 The secret police arm of the Jade Empire. Capable of snuffing(sniffing?) out any rebellion before it gets out of hand. The access to ALEPH auxiliaries and an abundance of civilian help 
is well received. Extensive use of prisoners whether they are in power armour or controlled by an explosive collar are seen in commonplace.
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid14365886\charrsid1736461 ++Invincible Army++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid1736461 The pinnacle of YJ technology, able to outfight every soldier with powered armor to protect the Jade Empire and her interests. Emphasis on command abilities like NCO, LTL2, and CoC. Tactical Aware
ness is found on a couple of units. One of the strongest factions in Limited Insertion style lists. Hacking still being one of their main weaknesses in addition to E/M and Infowar tactics. Very strong faction with a few different builds.}{\rtlch\fcs1 
\af31507 \ltrch\fcs0 \insrsid14365886 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\ul\insrsid1736461\charrsid10881388 =Nomads=
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid1736461\charrsid10881388 ++Corregidor++
\par }\pard \ltrpar\qj \li0\ri0\sa160\sl259\slmult1\widctlpar\wrapdefault\aspalpha\aspnum\faauto\adjustright\rin0\lin0\itap0\pararsid10636007 {\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid1736461 The quintessential mercenary faction, Corregidor sells it
s services to the highest bidder. A single Intruder Commando able to incite rebellion. Lots of Hispanic and African influences can be found here. Originally a prison ship, the quarters refitted that created a new face for the world ship. }{\rtlch\fcs1 
\af31507 \ltrch\fcs0 \insrsid10881388 Lowest tech when compared to the other Nomad nations, but their capabilities as soldiers and space laborers is well known. }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid12594970 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid10881388\charrsid10881388 ++Bakunin++ 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid10881388 The }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4540068 Red-Light}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid10881388  District in space home to Praxis Labs and the Observance, with the former being the p
remier in black market lab technology (Ian Malcolm scientists preoccupied joke here) and the latter being a religious sect that fosters a hatred towards ALEPH. Has some dealings in black market augmentations in the form of Uberfall and the Morlocks, 
in addition to their own police force. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid10881388\charrsid10881388 ++Tunguska++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid10881388 Russian Mafia in space. Home to the greatest hackers in the sphere. If it can be bought, chances are it\rquote s been stolen and placed on the black market. Most of the income for the worldships of 
the Nomads is siphoned through here. Heavier emphasis on tech compared to its neighbors. Some of the more eccentric nomad units can be found here such as the Puppet Masters and the Hollow Men. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\ul\insrsid8978456\charrsid8978456 =Haqqislam=}{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\ul\insrsid10881388\charrsid8978456 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 ++Qapu Khalqi++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid1063211 Defenders of the Silk road, the OG merc company faction. Owners of the original Haris skill. Utilizing some mercenaries and Nomad support, these security forces patrol the Silk Route fendin
g off any thieves. List is showing its age even after the update. A powerful force back in its hayday.
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 ++Hassassin Bahram++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid1063211 Assassins Creed in Space! A brotherhood of operatives that get their orders from the Old Man of the Mountain (definitely not an AI). Usage of religious troops and strong-willed troops from the mount
ains gives them an edge despite not having the best technology. Plenty of access to Viral weaponry and determined troopers.
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 ++Ramah Task Force++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid1063211 Haqqislam\rquote s gift to the Sphere, many a soldier has undergone some form of gene therapy to make them better. Being the leaders in biotech, this is nothing for the best and brightest of Haqq. 
Best tech, higher emphasis on movement skills, and better durability make this sectorial very strong. Captain Islam makes his home here being one of the original Khawarij and the only one to accept the genetic modifications 100%. Was known as the Al-
Medinat sectorial before it finally was released.
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\ul\insrsid8978456\charrsid8978456 =Ariadna=
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid8978456\charrsid13190403 ++CHA++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid1063211 The angry Scottsmen of Ariadna in merry group. Everything goes to the clan, the fighter, his weapon, and his family. }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid13190403 Higher than average Do
g-Faces and their offspring are seen here. Their hacking capabilities come in the form of their AP claymores. Lowest of low tech with a heavy reliance on Tesseum and Smoke.}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid1063211 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid8978456\charrsid13190403 ++TAK++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid13190403 Russian Operatives. The premier camo force of Ariadna. Between their scout units and the Antipodes, they can shove quite the amount of camo tokens up the field. Some of the craziest fire te
ams imaginable can be found here. Does everything well aside from hacking (Ariadnans don\rquote t give a damn). Can play STALKER in space. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid8978456\charrsid13190403 ++MRRF++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid13190403 Merovingians create a rapid reaction force of French military units that allow for fast movement and action all around Dawn. Known for their cap
abilities of handling Dog-Face incidents, these soldiers are generally the first to the fight. Can start with a lot of their models up the field due to their mechanized nature. The update they received before going OOP helped them a little desp
ite their list being a bit dated and thin. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid8978456\charrsid13190403 ++USARF++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid13190403 The American scientists and security forces staked out their own little slice of heaven on the frontiers of Dawn. Lots of higher armor troops, their line troops 
being Medium Infantry. Emphasis goes to a lot of cheaper trade units, flamethrowers, and mines. List is a bit dated as well despite being a newer entry to Ariadna.
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\ul\insrsid8978456\charrsid8978456 =ALEPH=}{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\ul\insrsid10881388\charrsid8978456 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid8978456\charrsid15169940 ++O.S.S.++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid13190403 Hindi influenced side of the ALEPH force, lots of strong tactical units with solid REMs. Very strong fire teams along with support to REMS due to having possessed a fair amount of ha
cking options. Newer to the scene, they }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid15169940 tend to favor shooting with a lot of mods in their favor. }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid13190403 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid8978456\charrsid15169940 ++A.S.S.++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid15169940 The Greeks heroes of old! A lot of the cybernetic organisms are given personalities fashioned after the Greek heroes from earth\rquote s history. They favor close combat but stack a lot of strong skills 
and tech to go with their special 4-man fire teams. This higher cost is offset by the Frenzy or Impetuous discount. Achilles and Hector are two well-known AI constructs that can be found here.
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\ul\insrsid8978456\charrsid8978456 =NA2=
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid15169940 ++}{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid8978456\charrsid15169940 Starco}{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\insrsid15169940 ++}{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 
\b\insrsid8978456\charrsid15169940 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid15169940 Corregidor, with some vanilla upgrades, and few mercenaries lends a fair amount of fire team options. Before the Corregidor update this force was seen as the superior, but now they bot
h offer something different. Strong fire teams and access to cheap filler makes this Merc Company seem a little cheaper.
\par ++}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 DBS}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid15169940 ++}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid15169940 Security and other dirty deeds done dirt cheap by the DBS. Roster is a bit thin, but they\rquote re a very lean faction. They lack a lot of the options some forces take for granted but can still carry 
the day. List building is pretty one dimensional with this force. Considered Hard Mode, by many.
\par ++}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 Ikari Co}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid15169940 ++}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid15169940 Japanese and a few Chinese defectors for the core of this company. Plentiful mercenary options make this force quite comfy. Headed by a greedy Japanese general, this force has some 
strong fire team compositions though lacking a bit in the button pusher category.
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 ++Foreign Company++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid15169940 This company is a bit interesting in that it makes use of PanOceania units and Nomad units, at first you think Icestorm is a perfect fit, but it primar}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14639717 
i}{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid15169940 ly makes use of NCA units and }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14639717 Tunguska units along with the Super Friends crew consisting of a bunch of big names in Aristeia. Interesting fire te
am compositions can be found here as well. A lot of the options here are expensive. }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid15169940 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 ++Dashat Company++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14639717 Haqqislam and YJ had a love child, and this beast is mean. Has some of the better IA options in addition to solid Haqq and RTF options, this force really cleans house in their fire
team options too. Plenty of solid button pushers and strong Core teams makes this force feel like it\rquote s on autopilot despite being Haqq central in the fluff.
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 ++Spiral Corps++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14639717 Human Mercs working for a shady Tohaa government. Lots of aliens and humans intermingling to form solid cores and special three-man teams. Has the better options for their profiles than in Vanilla. 
Can make a force of only exalted alien species and Tohaa. 
\par }{\rtlch\fcs1 \ab\af31507 \ltrch\fcs0 \b\ul\insrsid8978456\charrsid8978456 =Combined Army=
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 ++Morats++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14639717 Space Onis or Murder Apes, whatever you wanna call them, these guys were the original hard mode. It was tough to make these guys work. They ignore Loss of Lt. because of h
ow special the Morat rule is. After their update, they have become a solid force to be reckoned with. Still some dated units and profiles that can be done away with, but their fire team options are decent when combined with cheap fodder and strong CC p
ieces. 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 ++Shasvastii++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14639717 Recently had a facelift model wise and gained a bunch of new profiles in their updated list. Quite a force to be reckoned with now. These space lizards Predators favor survival over all else. Shasvastii 
special rules grants them another unconscious state and allows them to count for table quarters unless killed dead. Masters of subterfuge and saboteurs. These aliens have a lot of camouflage options and decent fire team options. Waiting as more o
f the new models come in from the Defiance box set.
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid8978456 ++OCF++
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid14639717 The vanguard of the Combined Army headed by the edgelords themselves, the Umbra. They are given access to certain Morat, Shasvastii, and Sygmaa units, in addition to some of the 
lighter Ur-Rationalist units. A few solid fireteam compositions and cherry picked units from their corresponding faction make this light }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4540068 detachment a force to be reckoned with. }{\rtlch\fcs1 \af31507 
\ltrch\fcs0 \insrsid14639717 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid4540068 
\par 
\par }{\rtlch\fcs1 \af31507 \ltrch\fcs0 \insrsid16464249\charrsid10636007 
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